Posted by on under internet radios, stereo speakers, entertainment internet, daps, auxiliary input, recepti, statis, caa, sanyo, wifi, podcasts, home entertainment, tunes, genre, nbsp, radio |

Filed under: Home Entertainment
Internet radios aren't
anything new, but Sanyo's putting its own spin on things with the WiFi-packin' R227. Aside from offering standard FM reception, this tabletop device also tunes into thousands of internet stations / podcasts, and it enables listeners to search by country or genre. You'll also find a pair of stereo speakers, one-button on / off, a bundled remote, an Ethernet jack, auxiliary input for DAPs and an audio output for connecting to larger, more robust sound systems. For now, it seems the unit will be exclusive to Canada where it will be offered in a black wood gloss finish for $219.99.
Sanyo introduces WiFi-enabled R227 tabletop radio originally appeared on Engadget on Tue, 28 Oct 2008 15:30:00 EST. Please see our terms for use of feeds.
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Tagi: internet radios, stereo speakers, entertainment internet, daps, auxiliary input, recepti, statis, caa, sanyo, wifi, podcasts, home entertainment, tunes, genre, nbsp, radio
Posted by on under charlie kindel, initial availability, clean slate, iric, xna, extence, experience team, mobile space, flash support, xbox live, recepti, clean break, launch, mix10, flipside, gaming industry, ecosystem, unveiling, apps, good time |
Microsoft is
keen on unveiling the meat of its developer story around
Windows Phone 7 Series at MIX10 in less than two weeks, but with
GDC coming up next week, they're figuring that now is a good time to start dropping hints -- they'll want to be capturing the collective imagination of the gaming industry, after all, what with that
Xbox Live integration they've got going on. To that end, Charlie Kindel of WinPho's developer experience team has outed a few key items at a reception in San Francisco this evening.
The major points are that
Silverlight,
XNA, and .NET will figure prominently into the developer story -- not a surprise considering that Microsoft is heavily invested in both, gaming is central to the Windows Phone 7 Series story, XNA is a big deal on
Zune HD already, and this all lines up with
what we'd heard in the past. In fact, Kindel boldly proclaims that "If you are Silverlight or XNA developer today you're gonna be really happy." On the flipside, it's a bit ironic considering that Silverlight spends much of its existence going head-to-head with
Flash, and all indications are that we won't see Flash support on 7 at initial availability (though it's sounding like a lock post-launch).
One final note at today's event is that Microsoft has now officially confirmed for the first time that 7 represents a clean break from Windows Mobile as we know it today; existing apps won't be compatible. Though that's likely to be a pain for existing owners with specialized apps who are looking to stay in the Microsoft ecosystem, Windows Phone 7 Series itself is a very different beast than the operating system it replaces -- it feels different, seeks a different demographic, and symbolically represents a very important clean-slate departure for a company that had lost its way in the mobile space. The bright side for the 6.5 faithful, we suppose, is that Kindel closes by saying that they "will continue to work with our partners to deliver new devices based on Windows Mobile 6.5 and will support those products for many years to come" -- a message Microsoft has been
echoing recently.
We expect to hear much, much more on this at MIX -- and we might hear a few more tidbits at GDC as well -- but in the meantime, there's a developer Q&A going down on Twitter around 9:00PM ET (check the #wp7dev tag) where we could get some details. Stay tuned.
Microsoft talks Windows Phone 7 Series development ahead of GDC: Silverlight, XNA, and no backward compatibility originally appeared on Engadget on Thu, 04 Mar 2010 20:30:00 EST. Please see our terms for use of feeds.
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Charlie Kindel, Twitter Q&A session |
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Tagi: charlie kindel, initial availability, clean slate, iric, xna, extence, experience team, mobile space, flash support, xbox live, recepti, clean break, launch, mix10, flipside, gaming industry, ecosystem, unveiling, apps, good time
Posted by on under straight dirt, antenna performance, bridge the gap, naked flesh, th problem, iphe, 3gs, recepti, locati, phe, fact of life, gap, antennas, aces, ly, nexus, interference, 3g, notch, sentiment |

So, we just spoke with Apple and got the straight dirt on the
reception issues that have been plaguing users today... and it's a little surprising. In essence, Apple cops to the fact there
are reception issues with the new iPhone -- namely, that if you cover the bottom-left corner of the phone and bridge the gap between the notch there with your naked flesh, you could see some signal degradation. Yes, you read that right: it's not a software or production issue, simply a matter of the physical location of your hand in regards to the phone's antenna. The company's suggested fix? Move your hand position, or get a case which covers that part of the phone, thus breaking contact. As you can see in the email above which just arrived in our tip box, this is a sentiment which runs pretty high at the company. Here's the official statement:
Gripping any mobile phone will result in some attenuation of its antenna performance, with certain places being worse than others depending on the placement of the antennas. This is a fact of life for every wireless phone. If you ever experience this on your iPhone 4, avoid gripping it in the lower left corner in a way that covers both sides of the black strip in the metal band, or simply use one of many available cases.
We know what you're thinking, and we're thinking it too: this sounds crazy. Essentially, Apple is saying that the problem is
how you hold your phone, and that the solution is to change that habit, or buy one of their cases. Admittedly, this isn't a problem that exists only for the iPhone 4 -- we've seen reports of the same behavior on previous generations (the 3G and 3GS), and there is a running thread about this problem with the Nexus One. While it is definitely true that interference is an unavoidable problem, we can't help feeling like this is really a bit of bad design. If the only answer is to move your hand, why didn't Apple just move the antenna position? What we can say without question is that in
our testing of the phone, we had
improved reception and fewer dropped calls than we experienced with the last generation, and we never noticed this issue. Additionally, when using a bumper we can't recreate the signal loss. So, now we have an answer... all we're wondering is whether or not the company will start handing out bumpers pro-bono to those who are experiencing problems. It certainly seems like the right thing to do.
Update: To add a little perspective, check out a video from 2008 after the break showing the same issue with the now-ancient iPhone 3G (thanks Inge).
Continue reading Apple responds to iPhone 4 reception issues: you're holding the phone the wrong way
Apple responds to iPhone 4 reception issues: you're holding the phone the wrong way originally appeared on Engadget on Thu, 24 Jun 2010 20:07:00 EDT. Please see our terms for use of feeds.
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Tagi: straight dirt, antenna performance, bridge the gap, naked flesh, th problem, iphe, 3gs, recepti, locati, phe, fact of life, gap, antennas, aces, ly, nexus, interference, 3g, notch, sentiment
Posted by on under google maps, micro sd cards, media hub, performance tweaks, gps results, new patches, google, poor signal, fri, matter of luck, locati, recepti, 4g, commenters, battery power, glitches, zip file, new software, reboot, sprint |

The Samsung
Epic 4G has a new software update available that takes the device from version DG27 (spotted in the build number and baseband version) to DI07. Since it launched on Sprint at the end of last month, users have complained about various issues
from inaccurate GPS results (despite functional results
in our testing with apps like Google Maps and Foursquare, obtaining a precise location from satellites only is still iffy at best and too often requires a reboot), 3G upload speeds that appear to be capped at 150kbps, poor signal reception and more and are likely waiting to see if those have been addressed. So far, the update details (included after the break) indicate that isn't the case. Getting the update is a matter of luck for now with the servers initially in push mode but when it hits users should have access to the just-launched
Media Hub app as well as optimizations for battery power in hotspot mode, performance tweaks and several fixes including one for recognizing 32 GB micro SD cards. Our Epic 4G isn't rocking any new patches no matter how many times we hit Update Android; if you get the update, let us know if you notice any other changes.
Update: A few commenters have linked up the zip file for your manual upgrading pleasure. We were able to update using the process and haven't experienced any glitches or instantaneous combustion as a result, though we are feeling even more attractive and intelligent than usual. A demonstration video from
AndroidCentral is embedded after the break if you're still curious.
Continue reading Samsung's DI07 update for Epic 4G adds Media Hub, but does it fix other issues?
Samsung's DI07 update for Epic 4G adds Media Hub, but does it fix other issues? originally appeared on Engadget on Fri, 17 Sep 2010 16:57:00 EDT. Please see our terms for use of feeds.
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Tagi: google maps, micro sd cards, media hub, performance tweaks, gps results, new patches, google, poor signal, fri, matter of luck, locati, recepti, 4g, commenters, battery power, glitches, zip file, new software, reboot, sprint